Around 2018 I got an itch to work on procedural generation in regards to map creation. I've always loved the sort of fantasy fiction with a map tucked in the front cover of the book. I drew inspiration from Amit Patel, Azgaar's Fantasy Map Generator, Scott Turner, and Marting O'Leary.
I've gathered some of the theory and programming resources I used here.
I worked for a while on a solo-project social gaming platform. Doing this, I learned a lot about networking, application design, and the Flex framework.
I went to the Houston Art Institute for two days for the 2016 Global Game Jam with a close friend of mine, Joe Harner. The jam’s theme was "Ritual", so we developed a little multiplayer side-scrolling game where players fight each other and respawn at altars placed throughout the map.
A solo-project tribute to one of my favorite childhood computer games, Crystal Quest. There's a bunch of enemy types with their own behaviors and challenges as well as power ups and upgrades the player can choose.
Game Studio: Studio
This game is a pretty simple cookie-clicker style game about making free-to-play games that I made for the November 2014 Berlin Mini Game Jam hosted by King Berlin.