In 2015, I travelled to Texas and took the position of lead programmer at Paul Bernhard Exhibit Design on the Wiess Energy Hall, the biggest energy hall in the world. Over fifty touch screen applications are sprinkled liberally throughout the hall covering subjects such as wind, solar, nuclear, gas, oil, how generators work, and the history of energyand the development of the energy sector to what it is today.
I was hired onto two other projects for the Houston Museum of Natural Science. The first was the Knights and Armor exhibit, where I designed and programmed four touch screen interactives. The second was the Death by Natural Causes exhibit where I developed two accompanying applications to run in the exhibit.
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Games have always had an important place in my life, from board game nights with my family to heated discussions about the "correct" rules of Settlers of Catan, to LAN nights that only ended long after the sun rose. I started designing games early on, on the bus in primary school I adapted Oregon Trail to pencil and paper for my friends and later spent months perfecting a trading card game with each card hand drawn on a thick piece of card stock. It wasn't long before I was using hyperlinks to make simple adventure games in PowerPoint and then diving headfirst into Adobe Flash and ActionScript.
Since University, I've assembled a portfolio of diverse games programmed in my spare time.
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