In 2015, I travelled to Texas and took the position of lead programmer at Paul Bernhard Exhibit Design. After developing applications there for the Houston Museum of Natural Science's Energy Hall, I also worked on other exhibits at the museum.
Death by Natural Causes
"The things you fear are the least of your worries! Death by Natural Causes will introduce patrons to the range of 'animal, vegetable, and mineral' dangers that lurk in their everyday lives." - Death by Natural Causes
The Death Predictor Exhibit is an intuitive quiz application that allows users to view how their own life choices affect their lifespan.
The Snakebite exhibit consists of an interactive kiosk to allow visitors to visualise how a snakebite would take effect on their limbs.
"Joining the completely redesigned 'classic' displays is a bonanza of entirely new exhibits, making the new hall the most contemporary, comprehensive and technologically advanced exhibition on the science and technology of energy anywhere in the world." - Wiess Energy Hall
Energy Career Quiz
The Energy Career Quiz application places users into one of a dozen energy-related careers after they take a short quiz of ten questions. A plucky, animated robot follows the museum-goer's choices throughout and models a career-related outfit at the end.
In the middle of the Renewable Exhibit sits the Hub application, whirring with colorful particle effects and a beautiful gallery of images from the Land Art Generator Initiative. Around it are placed a set of eight interactive touch screen kiosks with content related to the production of energy from various renewable sources.
This game shows a side-view representation of the practice of geosteering for oil exploration.
Traps and Plays Interactive Projection
This application displays 3D animated videos on a fabricated rock wall that simulate depth and real motion.
Prospector Slot Machine
This slot machine game has a physical lever users can pull to try and win. Educational text panels educate visitors about the history of oil prospecting.
The "Can You Frack It" interactive game describes the practice of fracturing the ground for natural gas – or “fracking” as it’s known in the industry. Basically, put poisonous sludge in the ground, suck out the oil.
The Geologic Timeline application is a fun and educational experience for any age, boasting brightly animated scenes from each time period.
Continental Drift Timeline
The Continental Drift application is a straightforward interactive that allows users to scrub through time and view how tectonic plates have shifted in the past and how they are predicted to shift in the future.
Hydrocarbon Deposits Map
The “Hydrocarbon Information Center” application consists of series of static maps generated from donated Wood Mackenzie data and was developed using custom global plotting code on top of a stylized vector map.
The GIS Energy Map is an informative two screen interactive map that lets users explore energy distribution on the North American continent.
I developed a set of nine interactive dual-screen touch screen kiosks with content related to unconventional energy production, two related to seismic surveys, and four related to oil and gas pipelines.
Future Energy Kiosks
The Future Energy Kiosks section in the Future Energy Exhibit of the Wiess Energy Hall consists of a set of interactive touch screen kiosks with content related to the future of energy production, trade, and consumption. I developed these later in the project and revamped the video player to run more smoothly and with better playback control.
Exhibit Support Tools
While working on the Wiess Energy Hall, I realized quickly that there were some unfulfilled needs for the development crew and floor staff, so I worked with them to create solutions to their specific problems.
Knights and Armor
"Chivalry and duty are bound together by the masterpieces of European arms and armors, dating from the Medieval and Renaissance ages to the romanticized 'Medieval' of the 1800’s" - Knights and Armor
Using the Crest Creator, museum-goers make their own crest by picking from a wide selection of colors, materials, and decorative prints, then Email it to themselves.
Digital Armor Encyclopedia
The Digital Armor Encyclopedia is an application developed to educate visitors at the Houston Museum of Natural Science about types of medieval armor and the years during which those types were used.
This career quiz places users at random into careers that they might have had in the European Middle Ages. The random chance is roughly representative of what professions were most common in the time period, and there is no connection between answers chosen by users and the resulting profession as a commentary on medieval life and the rigid hereditary structure of the feudal system.
I collaborated with the Houston Museum of Natural Science‘s Exhibit Architect Kevin Gold and Curator of Anthropology Dirk Van Tuerenhout to create an enormous map of European castles.
To allow the volunteer researchers working on the Castle Map to submit their data, I set up a system that helped them submit their researched data entries from home.